2017 has been spectacular for games so far, with instant-masterpieces like Nier: Automata, Nioh, Resident Evil 7, and so many more. Well fuck those because Zelda. Yes, if you have any mild interest in Video Games, you’d know what a smash hit Breath of the Wild is, getting more than enough 10/10s’, and a fanbase that will temporarily shut down your website if you don’t say super nice things about it (see Jim Sterling as a prime example of this). After playing it myself, I can agree that it’s a fun, but flawed, game… with a bad plot. I don’t get what convinced the world that the typical “Save this shit, you lazy cunt” reasoning in a game’s story to get you to do something is new and fresh, something that you should beat people to shit over should you spoil it. Spoilers: it’s nothing new. “But,” I hear some overly-defensive soul say, “it’s all about the journey!”. That’s where I laugh in the face of those naive enough to think that the supposed ‘journey’ is enough to excuse a shitty, cliche story.
The journey, in my opinion, is a valid excuse when talking about a story that, while not perfect, is somewhat new in some regards, yet still decent in it’s own right despite the creativity it may lack. Think Indiana Jones, for example. This movies rely on this feeling that the journey overcomes the overall arching plot, but beneath that surface, decent stories await. Yes, their ideas may not be new, but the writers (I’m just going to forget about that Indiana Jones movie for now) damn-well know how to twist new ideas out of it. By the end, it doesn’t matter if the plot is new or old, the journey intensifies that feeling that what is happening is important. Meanwhile in Zeldaland, Gannon has taken over Hyrule! The idea of a villain winning isn’t ol- wait no it is. The Usual Suspects, Se7en, hell, even The Empire Strikes Back are all examples of this. You can use the excuse that Gannon isn’t himself, but that doesn’t fix the fact that, whether or not the villains won previously according to the lore, it’s a story where a young man sets on a quest to kick evil in it’s ass and prevails. Breath of the Wild, for all I know, might as well be a season of any listing of terrible recent shows, like Lethal Weapon, as it brings nothing new to the table, but acts smirk in lying that it did.
Zelda isn’t in a league of it’s own, either. It’s tri-hards (hehe) deserve to called out for their terrible actions (insulting + threatening someone over an opinion you don’t share and taking down their website as a tantrum will NEVER fall under ‘questionable’), but to say that Zelda is the ONLY one to pull this bullshit is wrong. An example of a game that does this right is 2012’s Journey, another one would be Earthbound, the rest that get it wrong are the countless RPG/JRPGs’ in which the world is in ruin because of some evil force and needs 1, or more, hero(es) to save it… does that sound familiar to you at all?
A point that I think needs to be further emphasized is that I don't hate BotW. It has solid gameplay, and I'd be damned if I didn't mention it's fun Open World. Thing is: this shit has been said time and time again, both by it's supportive (and in some cases, like the tri-hards, overly-supportive) fanbase, people who aren't in that fanbase but like BotW anyway, and critics alike. If you're silly enough to think that I needed to point out what everybody else has already pointed out for what I say to be valid, then you're quite the funny little goose. -Logan