Miscellaneous · Video Games

Zelda: Breath of the Wild and the GTA IV effect


1) This is not “clickbait”, nor is it intended to be. I intend to show off my opinions and observations to whoever stumbles upon this without trying lure in potential readers in with catchy, misleading titles. Articles that do that are bullshit most of the time, and, whether you like what I have to say here or not (truth be told, I’m probably partially, if not more than that, wrong about some things here), I don’t intend to pull up to an art gallery with bags full of bull feces hoping to get a million dollars.

2) This is all theoretical – there’s a strong chance that what I believe to be the truth may not even be close. Please, do not go into this expecting greater examples than I could provide (given my opinions on the matter), revelations, or leaks in any way, shape, or form. This article is intended for the purpose of expression and is not entirely factual. Feel free to give me shit because I put Zelda in the title and my attitude towards it isn’t 100% positive, though… for fuck’s sake…

3) Though I do provide one with the concluding paragraph, I cannot provide an entirely comprehensive ‘TL;DR’ as I get fairly extensive with my opinions here. Just like “reading” War & Peace in one sitting, trying to quickly summarize everything I have to say here misses the point quite a bit if not entirely.


With those in mind, you may proceed.

So, I’ve been playing quite a bit of Nier: Automata. I have yet to touch the original Nier, (which has a cult following so passionate that a sequel exists in the first place) but I really enjoy Automata. I can’t really describe it very well, but here goes anyways – it’s like a Hack-N-Slash Zelda but with an emotional story, great characters (in my opinion), and gameplay-related twists. It’s a perfect combination… which is why it’s such a damned shame that it released so closely to Zelda. It was released with high fanfare and great reviews… but with a more critically praised game already out, why pick it up? Breath of the Wild is overrated, in my opinion. It’s a great game with excellent gameplay and a nicely done Open World, but it’s NOT the perfect game every Zelda fan and critic has been hyping it up to be. My biggest issue with Breath of the Wild is its narrative; it’s predictable as all hell,

My biggest issue with Breath of the Wild is its narrative; it’s predictable as all hell, and the characters, while memorable, have little emotional stakes throughout the story. You could say I’m lying here, but please consider that many of the motivations just boil down to saving Hyrule and that’s all. You could say it’s all about the Journey, but if the payoff, in the end, goes exactly as planned, was it as thrilling as it should have been? Sure, Nier itself can be predictable at times but it’s sure to infuse some surprise into those elements that you can see coming from a mile away. I’m not saying that Nier is objectively better (which, for the record, it can’t be due to differing opinions), but I do prefer it.

And now here’s where I connect Breath of the Wild and stop justifying the 50 dollars I spent on a game I genuinely enjoy. Grand Theft Auto and Zelda are not comparable in any obvious way, considering one is literally named after Car Theft and the other is a grand adventure in a fantasy setting. Looking past the gameplay, however, I was hit by a shocking revelation. The same over-praising of a game (with an Open-World, mind you) also happened 9 years ago with Grand Theft Auto IV. Like Zelda, it’s a great game that was released with incredibly high fanfare and, intriguingly enough, quite a “few” scores that don’t really present what’s wrong with the game.

Then I thought about it more and came to a conclusion. Zelda: Breath of the Wild has fallen under, what I call, the GTA IV effect. The GTA IV effect is when an ambitious and well-done game gets immediate praise for the things it does right but a ton of scores that tend to neglect the things it does wrong. The reason this happens is simple: extreme amounts of hype that somewhat pays off. If you expect the product you get to be the game of the century and then play it to find out that it was good, the critical part of you tends to shut up and the part of you that bought into the hype becomes louder. This doesn’t just happen with games, it essentially happens with every form of media. An example I’d like to use here comes courtesy of the 2008 version of me. When WALL-E was coming out, to say I was hyped would be an understatement. I was so eager just to see that little robot go on a grand adventure that any bad announcement that may have come would have hurt me inside. When it came out, I saw the movie and absolutely loved it. That year for Christmas, I got the DVD, a WALL-E themed journal which I just doodled in, a blanket with WALL-E on it, a sheet with WALL-E on it, and even a remote controlled WALL-E toy which I never, ever used. In retrospect, WALL-E is still a very good film, but not the masterpiece a younger me once claimed it was.

Just like 2008 me, when the critics reviewed Zelda they loved it and could only share the love they experienced with the game. Again, it’s a fantastic game but is far from a masterpiece to me. This, in turn, boosted the hype with its fan base which was already going into an orgasm-like state with what they’d played. Now is when I get to the point of this article instead of meandering: this type of hype can be very dangerous.  Say a Breath of the Wild 2 were to come out in 2020 and be very mediocre in every way. Instead of optimistically seeing the game as a flawed but interesting game, the fan base would flip out and think it was complete shit even though it’s not. Sure, you can say some people wouldn’t quite see it that way because it’s fucking Zelda, but this article isn’t about them; it’s about fans who bought into the hype so much that a decent, but not perfect, review of BotW by Jim Sterling (who gave the game a 7/10, which is still a great score) got him an almost instant DDoS attack by zealous fans (who I will now be calling Zeldots). Whether you’d like to believe it or not, there are people like that out there.

The reason why overhyping is bad is that it could tarnish the reputation of a talented developer if it doesn’t pay off in many ways. Sean Murray, up until the release of No Man’s Sky, was seen as a showman and developer with talent. Once No Man’s Sky was released and it was revealed that it was incredibly rushed and therefore missing many of the promised features, everyone who bought into the hype grabbed their pitchforks and began to focus mainly on the negatives. His name, as well as the title of his newest game, became a joke afterward. While Hello Games certainly has balls for still supporting No Man’s Sky after having so much shit flicked on them, not every developer will and those scared enough will jump ship, thus why Hype is bad. Failed hype could potentially kill a game just as it does with its player-base.

In conclusion, Zelda is a good game but it’s not perfect. I can see why the narrative that it is, indeed, perfect rings true to most people – it’s Zelda, after all. The hype was successful and is good for Breath of the Wild itself, but will not prove beneficial if any future successor to Breath of the Wild fails to meet the expectations it sets up for itself. Also, I talked allot about Nier: Automata in this article because I really like it. I’m being honest when I say I have no bias towards it (never played a Yoko Taro game before it and I’m not a big fan of Platinum Games or Square Enix).

And that’s all. I’d like to point out as a final FINAL thing that I do not claim to be entirely correct in any way with what I’ve written. See ya when I choose to rant about Disneyland diarrhea and have a good one!

Miscellaneous · Movies

Wiener-Dog’s Amazon Page: A case study on how NOT to be a critic


Todd Solondz, you might have heard of him. He directed a movie a couple of decades ago called ‘Happiness’, which garnered an NC-17 rating due to its subject matter until it was given a home video release (all of this knowledge is easily accessible through not-so-hard-to-do research). He also directed a few other movies that might not be as messed up as Happiness. I’m not here to rag on him or the people who have more than one good reason for disliking any one or more of his films. What I am here to do, however, is rag on people that only have ONLY one good reason for not liking a specific film of his. Can you guess what that reason is?


Of course, this isn’t the only thing people have a problem with when it comes to this movie… but those who have been vocal about this one point and almost nothing more are so vocal that any other point is buried under the pile of people who hate this film for this reason alone. I get it, dark humor involving animals (and not humans) clearly isn’t for everyone, but it takes some real convincing to tell yourself that a movie has no redeemable qualities because you can’t handle its twisted sense of humor. What about the cinematography? What about the writing that DOESN’T involve the things you dislike so much? Performances? Music? Lighting? Anything else I’m missing here? Fuck it, dogs are awesome and any actual redeeming factors can go fuck themselves!


It makes sense to me that the Amazon page for this is flooded with one-star reviews, considering Amazon has never been the place for intelligent, quality reviews (the fact that Norm of the North and Nine Lives, two inexcusably bad kids films, have 4 stars – individually – on average should tip you off to this immediately). The only really really good reviews on there are funny reviews that always get featured on the obligatory Best-of/Worst-of Amazon review(s) videos. To those who have more than one good reason for hating this film, congratulations! You have more dignity than most of the people who wrote 1-star reviews for this film on Amazon. Nevermind that the film has an R-Rating that CLEARLY serves as a warning of the type of content that’s going to be found in this film.

And all of this ties into the point I’m trying to make with this article: REAL criticism is not giving something a score and then vaguely describing why it deserves that score. Even if you have only one reason to hate something, your opinion comes off as agreeable if you take more than just a few short minutes to write a review and then claim your opinion is something that people will look at and say you did a good job of conveying. In short time, the IMDb page for Wiener-Dog gained people who could actually criticize the film without waggling their finger and stating a (sometimes hypocritical, like in this case where dark humor with humans is a-okay, but the same exact gags with animals instead is wrong and cruel) belief that’s meant to be taken as serious criticism. Thankfully, despite its flaws, IMDb doesn’t list this film as one of the worst there are – despite its 5/10 average. Too bad Amazon does, though.


Maybe I take this too seriously… scratch that, I wrote an article about internet comments that’s over 600 words long – I DO take this way too seriously. Regardless, I think Weiner-Dog’s Amazon Page (alone) is a great case study on how to not be a critic, even if the people who leave negative reviews on it for only one reason aren’t trying to be a serious critic.

And now I sound silly for writing an article about fucking internet comments…


INTERNET COMMENTS. Clearly, I’m going to need to be reevaluated after writing this.

For those wondering about the supposed 'hiatus':
I've changed my status to 'I write when I want to write'. The main reason
for the hiatus in the first place is that I'm doing a job for the summer
that makes it so I don't have all the time in the world to write...

but I still have time regardless and I was niave to think
Crynicisms · Miscellaneous

Cyrnicisms: Common Sense Media

Out of fear of retribution/revenge by
people who think that they're innocent 100%
of the time, this article has been slightly modifyed.
I'm sorry.


Crynicisms is a series in which I write short-lengthy and very cynical criticisms (cynical + criticism = Cyrnicims) about various things, from websites to books, to times of the day if I really wanted to. These are all written in one go (and sometimes edited), as per my style.

Let me get something out of the way here: I don’t HATE the idea of this website and I don’t want to disgrace the names behind it, but dear god is it just mediocre as all hell.

Part One: Reviews

What is the point in trying to do a review website if you suck at reviewing things? A good review is one that doesn’t make you skip to the bottom to find out the score or the pros/cons, but with CSM, the reviews are so short that they barely even hold your attention, to begin with. Length isn’t the issue here, however: the actual reviews are.

When reviewing something on a complex scale such as a 1-5 rating, you want to give your readers proper justification for your rating. A good writer doesn’t say that a movie is totally awesome only to shit on it like it wasn’t, just as they wouldn’t give a movie a 5/10 and then almost never bring up the positives or negatives. Unfortunately, those who write for this website often find themselves struggling to adhere to this. There are some gems somewhere, I wouldn’t really know it, but I can bet on it. Those gems, however, become increasingly hard to find when you have people who give movies like Drive 4/5 without ever really saying anything negative about the film. I get that criticizing something can be hard when you can’t poof words into existence that describe your feeling… in which case, find something else that you can criticize (love/hate).

As it stands, I don’t really trust CSM with reviews – but then again, I rarely ever trust one critic to hold my interest on a topic. I get that this sounds silly from someone who’s a critic, but trust me: always read more than one review, or even talk to others who have seen/read/played/etc. what you’re interested in. Not one person is ever right, and you might find yourself hating a widely loved thing or even disliking it slightly if you’re not a robot.

Part Two: Content Ratings

If you’ve ever heard of Common Sense Media, it’s for this reason alone. I’m not here to say that they’re bad in this regard. Though these do often times have very rough edges that I’ll get into briefly here, they mostly nail down the type of content contained within the product that they’re overviewing. Now that I’m done kissing CSM’s ass, here’s my criticism of their content ratings.

In my opinion, Content Ratings should not be recommending the age group for a certain item. I get that it’s a fast solution to any overly concerned parent out there, but whether or not your son or daughter should be able to play/watch something should always come down to their maturity as a person, not as a digit. While this does come in handy with books (which often times, if at all, don’t contain content warnings), movies and video games come with content descriptions for a reason. If those are too vague for you, then this site can help you, but, as I’m about to tell you, they have some issues.

Without a doubt, my biggest issue with ALL Content Ratings is that they can be inaccurate or can even sugarcoat key details. If you don’t want your child to watch anything with Nudity, then it would suck to be suckered into something that clearly has explicit Nudity in it. If you think that my complaint of sugarcoating is unrealistic, it’s not. It is has happened before, and enough times for me to count it as an actual issue. These issues often times hit the biggest with User-Based Content Ratings (like IMDB’s Parent Guides), but bigger sites like CSM aren’t innocent, either.

A big example of this is in CSM’s Rating of the 2016 movie ‘The Hunt For the Wilderpeople’. In the movie, there’s a scene in which a kid describes things that sound VERY dirty, and one of the main characters is called a molester/pervert on multiple occasions both in this scene and in others. Though the rating does mention the part about the word ‘molester’ in its sex category, they SUPER Sugarcoat everything said before it making it seem like it’s not a big deal, and have rated it very low. There was also a mention of weed in the film, and, although brief, was not in the rating. The fact that they could miss such a key detail like this is astounding and actually upset many of the parents who thought the movie was perfectly safe for their younglings. If you don’t believe me, check out the page for yourself… or, I have a link to an archived version in case they ever fix these mistakes: https://web.archive.org/web/20170510070458/https://www.commonsensemedia.org/movie-reviews/hunt-for-the-wilderpeople

Another issue I have with these content rating as is that they often times spoil things without warning you at all. Although other variations of this concept may be a lot rougher around the edges (again, I have to bring up IMDB here), they actually make an effort to warn you about potential spoilers. CSM does not give a single damn in this regard. Should I also not forget to mention that almost every Video Game with Blood (even if slight) is described as if it’s a Hard R film? Again, as a parent, you should let yourself decide and not some website that you have little-to-no relation with.

Part Three: The Community

Yeah, this site has one. I’m not here to say that a bad community is unique, every online community is technically bad because of a few rotten or non-ripe apples that sit on it, but when your community is meant to fill in some blanks you’re afraid might exist, maybe you’re not exactly thinking of things rationally or ethically. It shouldn’t take long for anyone to figure out that with the power of anonymity comes danger. When no one’s watching, people will lie, will turn shady, and will do things that will make you question humanity for better or for worse.

When you give your community the power to do some work for you, should you not be surprised when the ‘Sex & Nudity’ section on the IMDB Parents Guide for Purple Rain only contains the three words ‘sex and titties’? The answer is a simple and aggressive ‘YES’. This applies to Common Sense Media just as much as it does IMDB, more-so in many regards. If you don’t believe me, then look at all the community reviews on CSM for any GTA game… especially V. The CSM rating clearly displays just how mature Grand Theft Auto V is, barely even missing a beat… then you have kids who write that it’s fine for 11-year-olds to play it. This wouldn’t be an issue if those types of reviews didn’t get the most praise, but you must remember that the internet is a place where Norm of the North can get 10/10s’ on various review sites because it mildly entertained the reviewer’s kid(s) – actual criticisms be damned.

If GTA V wasn’t a good enough example for you, I’m going to revisit Nicolas Winding Refn’s Drive. In my opinion, if you can handle quick and brutal violence with a small (key detail here being small) amount of nudity with meaningful visuals and dialog, Drive is your film. I mentioned Nudity there for a reason, too. There’s a scene in the film where the main character interrogates someone at a strip club. Not noticing that Strip Clubs are highly sexual and can contain nudity, one parent gave the film a bad score because of a scene with nudity in it. This review doesn’t just seem like it was written by a person who didn’t see the film and used their position to stand on their own soapbox, it reeks of that quality so much, that I see that as the only way this review can be real.


Common Sense Media isn’t a terrible site, but it’s also not good. Their content ratings are very helpful when they’re well done, despite the inevitable issues that ALL content rating sites have. That is the only real reason you should go to their website, and, again, it will always have issues of its own. I wouldn’t be surprised if their educational packets contained small and unintentional logical fallacies like False Dilemmas. Reading into their almost non-existent justifications for many review scores was a dilemma within itself for me…

Miscellaneous · Video Games

Terrible Games That I Bought (for some reason): Bloodbath Kavkaz

Have you ever heard of a “little” title called Hotline Miami? If you’re someone who looks at screenshots only, it’s a game you’d think is the worst thing ever, and from a glance, it’s hard not to see why someone would think that. The thing about Hotline Miami is, however, it was made by 2 geniuses who knew what they were doing and poked at people’s reactions to it. I’m not going to ruin the big surprise that the first game holds, but I think that if you do beat it and tried your best to follow along with the plot, it’s a great idea to look at an analysis of the events afterward to fully understand what I’m talking about here.

…oh wait, I’m supposed to be talking about a shitty game… my bad! Bloodbath Kavkaz, or Hotline Kavkaz (as it was originally called before Devolver Digital, the publisher of both Hotline Miami games, told the developers of this steaming pile to rename it), is not a good game. It’s not terrible because it’s a game that tries to copy off of the success of one of my favorite games of all time, people take inspiration from everything and it simply wouldn’t be fair for me to judge a game like that. It’s a terrible game because it was made by people who didn’t have a grasp on what made the mechanics in Hotline Miami work so well, to begin with.

The camera is terrible, and so is the movement. Everything feels clunky, and your ability to see the enemies is tampered by the fact that you can’t look around (basically what I meant by the ‘camera’). I’ve heard common criticism of Hotline Miami be that the AI is randomized so it’s almost pointless to think out your actions, and while I can understand that argument, I think the unpredictable movement gives the game the edge to let the player use its tools to come up with new tactics as they play… not in Bloodbath Kavkaz! When the AI isn’t just straight up cheating, it’s braindead. It doesn’t matter that the bad dudes you shoot at are stupid because you can’t look around the map like you can do in Hotline Miami, so the game becomes a giant game of trial-n-error over skill and thinking.

Also, there’s a story. All I could get from it was that it’s about some guy joining back into something (it’s not really ever made clear what he’s getting back into), and then I shot some dudes, and then the game glitched and the language switched backed to Russian. Oh yeah, that happens allot. Several times, while reading the poorly translated dialog that becomes comedic gold in areas where it shouldn’t (it’s seriously as if they used Google Translate or a person who isn’t very well-versed in the English language, to do the work for them), I suddenly wouldn’t be able to read what the developers intended me to read. It also starts out in Russian with the only way to switch it to English being buried in its options menu, and a super-buggy level editor that looks suspiciously like Hotline Miami 2’s editor, but only in Russian and with 50 times the bugs of Miami’s editor.

Yeah, don’t buy this horseshit. I bought it for less than a dollar, but even if I got it for free I still would have felt ripped off. Again, Kavkaz isn’t apalling because it apes a mesmerizing game, it’s apalling because the developers clearly wanted to make Hotline Miami but couldn’t understand why it was mesmerizing at all.


Changes in ‘Freebie Fridays’ and Schedule

I think this is something you may have noticed by now, but I am terrible at keeping a consistent schedule. As a result, ‘Freebie Fridays’ will no longer be every Friday – just about any Friday I think of. The rest of the time I’m not writing one, you can expect a miscellaneous and maybe a review-or-two here and there.

The issue about reviews for me is simple: I don’t buy new games that often. I have a big wishlist, but right now I don’t have the time, money, and effort to go through that wishlist and buy every game in it to review them. You can expect reviews whenever I feel like writing them, which might not be often, but don’t expect more modern games (like, from this year or a few months ago or something like that).


Miscellaneous · Video Games

Buyer’s Remorse: Shlock of the Dead

Let me tell you a little cautionary tale about a little thing called ‘buyer’s remorse’. If you don’t know what buyer’s remorse is, don’t worry. Imagine you have an old neighbor down the street named Joe. According to others, he’s selling Air Jordans for just $20, so, you go up to Joe, 20 bucks in hand, and buy the pair of shoes. You go home, rip into the packaging a little bit, and realize that Joe may not be the most honest person in the world. The shoes are really just 10-year-old Nikes, their soles have holes, their backs are torn, and worst of all, the only thing that resembles an Air Jordan is a picture of what you could have been lazily taped onto the shoes. That is buyer’s remorse, the feeling of regret for something you’ve purchased.

Now onto the story. The year is around 2011, some time after Christmas. My cousin has given me a Gamestop card, as always, and I go to spend it. At the time, I was really digging Rock Band 2, even though I already owned the newer installment. I liked the band system, and when friends came over, it was clearly my game of choice. I go over to the isle for PlayStation 3 games, and on the new shelf, I find a game called ‘Rock of the Dead’. There are no used copies of this game, just one new copy lying there, awaiting a buyer. That buyer was me – and woah boy, do I regret that.

Imagine if Rock Band 12 came out and its music selection was all relatively unknown rock and roll songs pulled from great albums. Also, imagine that game had unresponsive controls, even if you calibrated it 20 previous times to no avail. That is Rock of the Dead, or, as I’m more used to calling it in the far recesses of my mind, Schlock of the Dead. Everything about this game defines mediocre, but that doesn’t compare to just how unpleasant it is to play. It’s a game about killing zombies with Rock n Roll, and even it’s beyond dull writing with a weak performance from Neil Patrick Harris couldn’t make that premise exciting outside of the game’s design documents. Oh, and did I mention the game was unresponsive more than half the time I played it?

Perhaps the biggest red flag that this game was going to be as good as Elephant Pubes on a Tricycle is that it’s published by a little-known studio known as ‘Conspiracy Entertainment’. Their “fantastic” track record consists of numerous Licensed titles on the GBA, GBC, and Gamecube, and also some interesting shovelware on the Wii, such as Anubis II, Billy the Wizard, Ninjabread Man, and much more tragedies. If you can’t tell by that list, Conspiracy is not exactly known to pump out quality products. It was also distributed by Ufo Interactive Games – who’s games list shares some comparisons with Conspiracy’s, but at the time, was also filled with more shovelware than tie-in games. This was originally going to be only on the Wii – the worst sign of all. All of this should have been a red-flag to me, but I straight up ignored it and bought the game anyways.

And the worst part? Not only was it 30 bucks, but I could never refund the damned thing… at least, that’s what they told me when I bought it. Let this be a cautionary tale for all you young buyers: look closely into the shit you’re intrigued by BEFORE you buy it.

Freebie Fridays · Video Games

Freebie Fridays: Hard Time

Note: apparently, there are 2 versions of Hard Time - one a 2D version on
mobile, the other, a 3D game on PC. This review refers to the original 
version, released on PC.

Few games truly describe what a ‘Guilty Pleasure’ is to me than MDickie’s ‘Hard Time’. I don’t know what can really be said about the game that can’t be seen while watching someone play it, but fuck it, I’ll give it a go anyways. Hard Time is a game that WANTS to be a prison simulator, that WANTS to be taken seriously, but it’s not. It’s a game where you can make a low-poly version of Duke Nukem (without the catchphrases) that immediately attempts to murder everyone in his ward, using his fists and what very little knowledge he has. In short, the game sucks for reasons I’ll get into, but I’d be damned if I didn’t say just how much stupid, stupid fun I had with this one. I almost did another cheap and shitty game from my Steam library whose main purpose is to work as a dispenser for trading cards, but I couldn’t help playing this for more than a second.

My first experience with ‘Hard Time’ was creating my character. I immediately tried to make Hank Hill, naming him ‘Pro-Pain’, and giving him a ponytail by mistake. I then quit after less of a second of playing. This was because of technical issues related to the windowed mode and my 2 monitors – which I will spare you the details of. Either way, I created a new character… the same exact one. I began my crusade through the prison with the warden. The silly dipshit was just standing there giving me orders with a machine gun in his hand. It’s a good thing for the warden that guns do fuck all in Hard Time, you can unload clips upon clips of ammunition into your victims and they will still stand up anyways. After years of unloading countless metal shells into his chest, the warden was down. Then I wandered into my cell block.

‘The warden’s dead’, the speaker said, ‘but we don’t know who did it’, it finished, despite the fact that bullets leave a clear marking and I was still carrying the only gun responsible for inflicting such harm. And then a strange man walked up to me. He said, ‘I know you killed the warden, he was a good friend of mine’. I then proceeded to unload my infinite supply of slow pain into him until somebody knocked the gun out of my hand. After numerous bursts of uncontrollable rage, Pro Pain was a growing name in all wings of the Prison block… and yet no one talked about me. No chats about how he removed 2 legs off a guy, kicked him the head 50 times, then finally finished him off 4 days later… silence.

And then I gave up. Hard Time is interesting for some time, and it does make for some genuinely silly videos or discussions, but I’d be lying if I told you that this game was good. For a serious prison simulator, it makes no sense that there are swords everywhere, or that the wardens can decide to kill each other for no reason. Its controls are stiff as all hell, it’s mechanics are broken at moments, and the camera is terrible and often times clips into objects it should stay away from. All of this is to say before I mention just how ugly it looks, who blocky and gray environments are, how character models are just so poorly done and look so janky. This was all done by one man, which is understandable, but understandable doesn’t always mean exceptional.

Hard Time, is, after a while, a hard time to enjoy. It really isn’t good, but that said, it’s also damned well fun at the same time. It’s a real mixed bag, but it’s one worth checking out if you have the time to.